Major Card Gaming:
Playing poker, blackjack, and baccarat with a 78 card deck.
Decks of 52 and 78
Of quite a number of card games of varying ages and complexity, one
factor they share is the game being played with a standard modern card
deck of 52 cards and maybe a pair of jokers. The games range from the
many variations in poker and solitaire to the basic uniform rules of
twenty-one or blackjack, go fish, baccarat, all of them played quite
successfully with one or more decks at a time, using the one same
unvarying set of cards. At the same time, aside from the card decks that
are specifically tailored for one game only, the other deck of cards
that is in fairly major circulation is that of the tarot.
Of the tarot, both it and the regular card deck seem to have a parallel
and interlinked history that dates back to Europe of the 1400s to 1500s.
In various parts of Europe---generally France, Italy, Germany---there
are games called Tarock,Tarocchi, Jeu de Tarot, and quite a few other
variations. These games are played using such a 78 card deck, and generally speaking,
such a game tends to be in the category of games such as Bridge. From
there, and particularly in more English speaking countries, there are
also all sorts of speculations and stated origins for these decks---and
especially the tarot deck. All of such speculations are quite outside
the scope or interest of this paper, although Oy, Vey, do some of the
websites on the subject get Really Thicke with Howe Deeply SymbolicK and
Magickally Greatly SigNificant They Alle Are . . .
At any rate, there are indeed a number of points which seem to be
universally agreed upon, or at least a look at a number of decks, both
tarot and regular play, do make them obvious.
A deck of 52 cards
The regular playing deck is made of four suits of 13 cards each, for the
total of 52. The suits are clubs, diamonds, hearts, and spades, and
within each suit, the cards start with the ace and then the 2, and
continue up to the 10 and the jack, queen, and king. In varying games,
the ace can be the supreme card or be rated below the 2, which suit is
being played can have significance to the play of the game, and so forth
as the deck gets used for it's primary use as a means of playing games.
Two kinds of a deck of 78 cards
Of the basic tarot deck, one of its stated origins is that of merely a
playing card variation. In turn, there is also the divination oriented
tarot deck, where there almost seems to be about as many variations in
placement and interpretation, and also style of divination deck, as
there are practitioners. Almost.
Both kinds of tarot deck are divided into two groups of cards, with four
suits of cards as with a 52 card deck, although with four face cards
rather than three, and with an additional set of 22 cards. The regular
card deck's jack, queen, and king are replaced by the tarot deck's page,
knight, queen, and king, or some such variation.
For the French tarot, the names of the four suits are the same as the 52
card playing deck. The 22 cards are the 21 trump cards, and an
additional fool or excuse card. Also as with a 52 card deck, the French
tarot cards have no up or down, and where each of the trump cards has a
pair of assorted scenic pictures. The tarot-as-game theories state
that the the trumps are merely cards within the individual game being
played with them, which does tend to be the case with 78 card tarot
playing decks.
With the divination tarot decks, the two sets of cards are called the
minor and major arcana. The minor arcana is made of four suits of 1)
Wands, staffs, or batons. 2) Cups. 3) Swords. 4) Pentacles or coins. The
major arcana is a series of 22 individual cards that represent
historical and legendary archetypes beginning with the Fool at number 0
and The Magician at number 1, and finishes with Judgment and The World,
numbers 20 and 21. For those using the tarot for divination, the
individual cards of both arcana are considered to have particular
philosophical meanings which come out as each card is played. The minor
arcana have generally prosaic meanings, with the major arcana having the
entirely universal meanings and influence.
With a regular divination oriented tarot deck, an additional difference
is that the cards have only one orientation, letting them be placed face
up but upside down, which is called reversing. When a card is so
reversed, there are variations in meanings, but the meaning of the
reversed card is almost entirely the opposite of the card placed
upright. Such reversing of cards is a very important matter because with
both majors and minors, most of the meanings of the cards are basically
benign when upright. Reversal of most of the cards can give the bad
news of the reading and thus guarantees requiring the possibility of
card reversals in all readings. After all, in all circumstances and not
just divinatory, fantasizing that bad news is just not relevant usually
proves guaranteed to bring disaster in any circumstance.
Beyond that, a main variation to note is that in various divination
tarot decks, the conceptual images related to the numbers 8 and 11 in
the major arcana cards are switched. The historically documented reason
for these differences is found in Thee Ollde And Deeeply Symbolicke
Descussions Of Dyverssee Greate Masteres, As Mentioneeed Aebove.
Yeeah, Ie juste hate it whene mye E key gets stucke that waye.
Ande Whatte due ye mean Thee Symolicke Meaninges arre notte cleareley
documenttedde?? Off Course They'r're Doceumemetede.
Aske Ye Localle Experte t' showe you. Alsoe
thenne aske f'r a deale on oceanne beachefronte propertie in Arizona.
Butte I digresse.
Getting Back To The Matter Of Tarot Based Card Games, the switch
in the images tends to have little effect for divinatory card readings
because they tend to be based more on the image of the major arcana card
rather than that card's number. For simply playing card games based on
the card number, the switch in images has no effect at all because the
focus is on the number.
Adapting 52 card play to 78 cards
For the purposes of playing card games usually played with a regular
card deck, the extra face card of the minor arcana and the entirety of
the major arcana are easily adapted to preexisting games. Of much more
complex games such as bridge, those already are somewhat the nature of
the modern tarot variation playing games and decks.
Playing a card game with a tarot deck
When playing a card game with a tarot deck rather than a regular card
deck, regular game play is completely unchanged, with only two or three
additional rules, depending on which tarot deck, to address the
difference in cards.
1) The trump or major arcana cards are counted as three
additional suits. The additional suits are: The first majors---0 and
21, the second majors---1 through 10, and the third majors---11 through
20.
In turn, with games such as blackjack, with a focus on counting points
past 10, the major card numbers are counted as they are, from 0 through
21. Certainly, game play variations will depend on the particular game.
2) Any hand or play with any trump or major arcana card beats any hand or play with no trump or major arcana card.
3) When playing with an upright only deck: Any reversed card beats or opposes the same card when upright.
1) The trump or major arcana forms three additional suits
The first four suits are still the regular suit or minor arcana cards,
with the 14 ranks of cards rather than 13. The trump or major arcana
cards are divided into three equal rank suits, consisting of 0 and 21, 1
to 10, and 11 to 20. In both major and minor arcana, no suit takes
precedence aside from a major card taking precedence over a minor card.
For both minor and major, the descending rank of single cards is ace,
king, queen, knight, page, 10 through 2. For the major arcana, the rank
is decided by the second digit of the two digit number of a card, with
the zeros counting as 10s, ranging from 10 for The Fool, to ace for The
World. Alternately, as needed, the rank for a major card is based on
the number, thus The Fool being 0, The Wheel of Fortune being 10, and
The World being 21. The game play for choosing which way of counting
will depend on the game. In poker, there is no need for a 21 card, and
thus The World becomes an ace. In blackjack, with The World being 21,
that one card wins the game by itself. In baccarat, with the highest
count being nine, then again, 10 and 20 become zero, 11 and 21 become
aces, and the count starts all over again.
Thus, for the major arcana, the rankings are as follows:
0: The Fool |
|
10 |
|
Or |
|
0 |
|
|
First Majors |
1: The Magician |
|
Ace |
|
Or |
|
1 |
|
|
Second Majors |
2: The High Priestess |
|
2 |
|
Or |
|
2 |
|
|
Second Majors |
3: The Empress |
|
3 |
|
Or |
|
3 |
|
|
Second Majors |
4: The Emperor |
|
4 |
|
Or |
|
4 |
|
|
Second Majors |
5: The Hierophant |
|
5 |
|
Or |
|
5 |
|
|
Second Majors |
6: The Lovers |
|
6 |
|
Or |
|
6 |
|
|
Second Majors |
7: The Chariot |
|
7 |
|
Or |
|
7 |
|
|
Second Majors |
8: Strength or Justice |
|
8 |
|
Or |
|
8 |
|
|
Second Majors |
9: The Hermit |
|
9 |
|
Or |
|
9 |
|
|
Second Majors |
10: The Wheel of Fortune |
|
10 |
|
Or |
|
10 |
|
|
Second Majors |
11: Justice or Strength |
|
Ace |
|
Or |
|
11 |
|
|
Third Majors |
12: The Hanged Man |
|
2 |
|
Or |
|
12 |
|
|
Third Majors |
13: Death |
|
3 |
|
Or |
|
13 |
|
|
Third Majors |
14: Temperance |
|
4 |
|
Or |
|
14 |
|
|
Third Majors |
15: The Devil |
|
5 |
|
Or |
|
15 |
|
|
Third Majors |
16: The Tower |
|
6 |
|
Or |
|
16 |
|
|
Third Majors |
17: The Star |
|
7 |
|
Or |
|
17 |
|
|
Third Majors |
18: The Moon |
|
8 |
|
Or |
|
18 |
|
|
Third Majors |
19: The Sun |
|
9 |
|
Or |
|
19 |
|
|
Third Majors |
20: Judgment |
|
10 |
|
Or |
|
20 |
|
|
Third Majors |
21: The World |
|
Ace |
|
Or |
|
21 |
|
|
First Majors |
2) Majors beat minors
Any hand with a trump or major arcana card takes precedence over any
hand with no trump or major arcana card. To repeat, any hand whatsoever
with a trump or major arcana card takes precedence over any hand with no
trump or major arcana card. Likewise, any single trump or major arcana
card will beat any single minor arcana card. For counting situations
such as blackjack and baccarat, the only way for a high count minor card
to beat a low count trump or major card is with the addition of a trump
or major card, and that trump or major card's count of numbers.
3) Reversed cards beat or oppose upright cards
Card games played with an upright only tarot deck also feature reversal
of cards, exactly as when using a tarot deck for divination. Likewise,
when playing a major card game, a reversed card beats the same card when
upright. Thus any 2 reversed will beat any 2 upright, but will still
lose to any 3. Likewise, any pair reversed beats any pair upright, and
still loses to any three of a kind.
For any game such a blackjack or baccarat, where the number of the card is counted, the reversed card opposes the upright card. In that case, a pair of fours have a combined value of 8, but when a five, reversed, is added, 8 minus 5 gives a new combined value of 3.
For a game that involves reversals, this does also rather emphasize that
the shuffling of the cards must always rotate half the deck. As
contrasted with the shuffling of a regular deck, the importance of
reversed cards when shuffling a tarot deck requires the complete change
of orientation as well as order. Once a card is in play, the
orientation of house or community cards remains as they are placed,
whether upright or reversed. This means that turning face down cards to
be face up requires turning them on the long axis. The orientation of
upright for an individual player is in the direction of the player,
where the base of an upright card image is towards the player.
A perfectly reasonable compromise in a community card game can be to
place the cards in a neutral location so that all are facing all
players. The orientation of the cards dealt to each player is up to that
player. The orientation of all player cards also remains as they are
placed by that player, whether upright or reversed---Once a player has
placed the card on the table face up, the orientation is not changed
just because some other player then remembered to reverse his or her
cards, play them reversed as needed, and thus beat the earlier player.
What deck to play with?
When adapting the playing of a card game with a tarot deck, clearly the
easiest way to play is to dig out some tarot deck. On an other
hand---or several---often tarot decks can be somewhat obscure in the
reading. While the suit images can be clear, sometimes the numbering
may not be, where the major cards are often counted in Roman numerals,
and certainly not going to be divided out into the three major suits.
In turn, when playing a game that relies on noting the suits, one is
changing from the clubs, diamonds, hearts, and spades of the regular
playing deck to the wands or staffs or batons, the cups, the swords, and
the pentacles or coins of the standard tarot deck. A tarot deck will
have an additional face card for the minor suits, but that will just be
an extra number of cards to play with.
Certainly, as a variation one can see of playing with a regular tarot gaming deck, given that the ongoing focus will be the number of a card, and then in turn a comparison of suits rather than assessing which suit. One issue is going to be that the regular gaming tarot deck is like a regular card deck of 52, in that there is no up or down for each card, where even the trump cards have two orientations. In such a case, for Major play with such a regular tarot deck, one can take a marker and mark across one of the narrow ends of each card. That line will then designate the bottom of that card, thus allowing that deck to have the one orientation of a divination deck, thus allowing for the reversal of cards that all divination decks thus have.
One thought linked to the writing of this paper is to get around to
designing and printing up a major card game deck, one rather resembling a
jeu de tarot/French tarot deck, but also being upright card only. Such a
deck will have 78 cards and have reversible cards, like a tarot deck,
and have much of the features of the regular playing deck. Thus, there
would be four minor suits of clubs and wands, diamonds and pentacles,
hearts and cups, and spades and swords, with face cards of page, jack,
queen, and king. The labelling for the ace, two through ten, and face
cards would be in Latin numbers for the numbers, and all with a pair of
labels, one number or letter in each of the top corners of the cards
There would also be the three major suits of first major suit ace/The
World--21, and 10/The Fool--0, the second major suit ace/The Magician--1
through 10/The Wheel Of Fortune--10, and the third major suit
ace/Strength or Justice--11 through 10/Judgment/20. As with the
minor cards, the major cards would have one each of the lesser labels of
ace through 10 in each top corner, with F, S, or T, for the major suit.
In turn, the major number of zero through 21 go in the top center.
Playing Major Poker
The best to worst Major Poker hands are as follows, basically as usual:
Straight Flush:
Five cards in sequence from the same suit. For two straight flushes, the hand with the highest card wins.
Five Of A Kind:
Five cards of one rank, such as the 10 of wands, the 10 of coins, The Fool, The Wheel of Fortune, and Judgment.
Four Of A Kind:
Four cards of one rank and some
other card. When the four cards in two or more hands are the same, the
highest fifth card wins.
Full House:
Three of a kind and two of a kind,
consisting of three cards of the same rank and two cards of a different
rank. With two full houses, the higher three wins. With two full
houses with identical threes, then the higher two of a kind wins.
Flush:
Five cards of the same suit. Two flushes
are compared for the highest ranking card, and then the next highest
until one wins or they tie.
Straight:
Five cards of sequential rank. Two
straights are compared for the higher card which wins. Two hands with
the same high card tie.
Three Of A Kind:
Three cards of the same rank and two more cards of differing ranks.
Two Pair:
Two cards of one rank, two cards of a
differing rank, and a fifth card of a rank other than the first two.
With opposing two pair, the higher pair of one and then the other decide
the win, and if both pair in each hand are identical, then the higher
fifth card decides.
One Pair:
Two cards of the same rank, and three
cards of differing ranks. A higher pair beats a lower pair, and when
the same, then the three other cards are compared until one proves
higher than the other.
High Card:
Five cards that are all of different
rank, are not in sequence, and not all are of the same suit. With two
high card hands, the highest card decides, where when the highest cards
are the same, with succeeding cards compared as needed.
The following includes some near random examples of ranking of cards.
As a general tactical observation, the hand with more majors will tend
to beat the hand with fewer majors. Beyond that, again, no suit takes
precedence aside from major taking precedence over minor.
Having stated the above, a hand that consists of the 6 of wands, the 6
of swords, some major card, and two more completely random minor cards,
will beat a hand of five major cards that are otherwise all random. The
latter hand may be all majors but is merely an all major high card
hand, where the former hand is a major one pair hand, with a major card
accompanying a pair of 6s.
Yes, with 7 suits to draw from in any hand, a five of a kind is indeed
possible, where the highest five of a kind will consist of The World,
the major 11, The Magician, and two minor arcana aces, all reversed.
A hand that consists of The High Priestess, The Emperor, The Chariot,
Death, and The Sun is not a flush. As all major suits are equal, it is a
high card hand that consists of a major suit 2, 4, and 7--The High
Priestess, The Emperor, The Chariot---, and a different major suit 3 and
9--Death and The Sun---. But it will beat any hand that is all minor
cards and no majors.
Yes, there can be a royal flush when playing Major Poker, as a royal
flush would consist of ace, king, queen, knight and page. However, all
of such must be from the same suit, no major suit contains the royal
face cards, and doing weird things with The Empress and The Emperor
merely to invent a major royal flush would be weird. Therefore, any
royal flush will be beaten by any hand with any major.
The 2 flushes that beat all other hands less than a full house with at least one major arcana card consist of:
The Wheel Of Fortune and some four other majors from 1 to 9, all reversed,
Or,
Judgment and some four other majors from 11 to 19, all reversed.
As no suit takes precedence aside from major taking precedence over minor, these two hands tie each other.
The 2 highest straight flushes possible in Major Poker consist of:
The Wheel of Fortune, The Hermit, Justice or Strength---whichever is the 8 card--, The Chariot, and The Lovers, all reversed,
Or,
Judgment, The Sun, The Moon, The Star, and The Tower, all reversed.
As no suit takes precedence aside from major taking precedence over minor, these two hands tie each other.
Indeed, no flush will ever include The Fool or The World.
The Empress and Death will beat The Empress or Death and any minor arcana 3, which will beat a pair of minor arcana 3s.
A hand consisting of The Tower reversed, The Lovers, the Six of Coins
reversed, the Six of Wands, and The Six Of Cups reversed are not five of
a kind but are instead a full house.
Playing Major Blackjack
Blackjack also would get played with basically no changes, albeit while
noting the addition of the major cards. The primary notes would be that
the major cards would thus supply numbers larger than ten, and with the
importance of reversals, the house will have a slightly different
playing issue than the players.
With those in mind, the following outlines a likely game of blackjack.
Following the usual very thorough shuffling that also addresses rotating
cards, the dealer deals one card, flipping over it on the long axis to
be face up, with reversal orientation being towards the player. The
dealer then deals a second card, placing it next to the first card, face
down.
The dealer then deals a single card to each player. A player looks at
the card and decides if a second card is needed. If a second card is
needed, it is drawn. At that point, the one or two cards are played
face up, with reversal or not being the choice of the player. If the
player wishes, further cards can be drawn, and are placed as reversed or
not as the player wishes. When the player has completed the hand, the
dealer plays. The dealer's second card is flipped face up, again
rotating on the long axis for reversal orientation to be towards the
player. If the total of the two cards is less than 17, then additional
cards are drawn and placed face up, again, flipping the cards on the
long axis as they come off of the deck. The dealer stops dealing once
17 is reached, or if the dealer goes over 21.
In all such play a trump or major card beats a minor card, and a hand with a trump or major card beats a hand with no trump or major card. As far as
subtleties of reversal orientation for the dealer, the cards can be
dealt to a neutral spot that both dealer and player face, or not---the
primary issue is that all reversal orientation is towards the player
with the final orientation being when the card becomes face up.
From there:
When the player gets 21, and the dealer does not, the player wins.
When the player goes over 21, the player loses, even if the dealer also goes over 21.
When the dealer goes over 21 and the player does not, the player wins.
When the player gets a higher number than the dealer and less than or equal to 21, the player wins.
When the dealer and the player get the same score, they tie and neither wins.
As with the playing of Major Poker, playing Major Blackjack can have
interesting occurrences. If either the dealer or the player has a major
card, then both have to have a major card for one to win. As noted, if
the player gets dealt The World, that is an automatic winning blackjack
with just one card. However, if the dealer has The World, the second
card has to be The Fool, with a value of 0, or the dealer will
automatically go over 21. And, in turn, if the player has a hand of 19 with a major or trump card in play, and the dealer gets a hand of 21, but with all minor cards, the two hands tie and the play is a draw---the dealer had the 21 and the higher count, but the player has the major hand that will always beat a minor hand.
Certainly all the usual blackjack variations can be done with Major Blackjack, such as choosing to split and double down.
Playing Major Baccarat
Baccarat also would get played with basically no changes, albeit while
noting the addition of the major cards. With the baccarat focus on only
counting to 9, that leaves the major cards counting up to
10---considered zero---and then starting up again with 11 and 21 being
the aces.
Reversals and majors taking precedence are the main extra changes, but
that just means two extra features for the dealer to track---given that
baccarat is itself completely locked down regarding how to play, there
really isn't any other difference from regular play aside from the
addition and use of a tarot deck.
Major Card Gaming
With Major Poker, Major Blackjack, and Major Baccarat, mixing in the tarot deck makes interesting games even more interesting.
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© Cassiel C. MacAvity